Meta description:

When performing an action that deals Blunt damage, the character may spend 4 SP to apply the Psychological Impaired 1 status to the affected target.The effect lasts for 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the impairment value does not stack.

  • Name:

    mDizzyI

  • Displayed name:

    Dizzy I

  • Description:

    When performing an action that deals Blunt damage, the character may spend 4 SP to apply the Psychological Impaired 1 status to the affected target.The effect lasts for 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the impairment value does not stack.

  • Cost:

    expCost(300,100)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      bluntDamage

    • Description:

    • Variables:

      vDizzyCost.add(4) vDizzyDuration.add(5) vDizzyImpaired.add(1)

    • Script:

    • Action effects:

      • Use case:

        3*vApplyDizzy

      • Name:

        Dizzy

      • Description:

        You can spend vDizzyCost SP to inflict Psychological Impaired vDizzyImpaired for vDizzyDuration seconds.

      • Script:

        sPsychologicalImpaired.create.temporary(Psychological impaired) mDizzy.create.effects(Dizzy) mDizzy.description.set(Inflict Psychological Impaired vDizzyImpaired to the character.) mDizzy.script.set( sPsychologicalImpaired.normal.add(vDizzyImpaired,natural,Dizzy) ) mDizzy.duration.set(vDizzyDuration) mDizzy.activate()

      • Variables:

        vApplyDizzy.choice(Dizzy,[Not applied,Apply],[0,1])

  • Upgrades: