Meta description:
When performing an action that deals Blunt damage, the character may spend 4 SP to apply the Psychological Impaired 1 status to the affected target.The effect lasts for 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the impairment value does not stack.
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Name:
mDizzyI
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Displayed name:
Dizzy I
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Description:
When performing an action that deals Blunt damage, the character may spend 4 SP to apply the Psychological Impaired 1 status to the affected target.The effect lasts for 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the impairment value does not stack.
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Cost:
expCost(300,100)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
bluntDamage
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Description:
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Variables:
vDizzyCost.add(4) vDizzyDuration.add(5) vDizzyImpaired.add(1)
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Script:
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Action effects:
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Use case:
3*vApplyDizzy
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Name:
Dizzy
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Description:
You can spend vDizzyCost SP to inflict Psychological Impaired vDizzyImpaired for vDizzyDuration seconds.
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Script:
sPsychologicalImpaired.create.temporary(Psychological impaired) mDizzy.create.effects(Dizzy) mDizzy.description.set(Inflict Psychological Impaired vDizzyImpaired to the character.) mDizzy.script.set( sPsychologicalImpaired.normal.add(vDizzyImpaired,natural,Dizzy) ) mDizzy.duration.set(vDizzyDuration) mDizzy.activate()
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Variables:
vApplyDizzy.choice(Dizzy,[Not applied,Apply],[0,1])
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Upgrades: